1.简单的游戏代码?
包装代码部分;
导入javax . swing . *;
导入Java . awt . *;
导入Java . awt . event . action event;
导入Java . awt . event . action listener;
导入Java . awt . event . key event;
导入Java . awt . event . key listener;
导入Java . util . random;
公共类TestGamePanel扩展JPanel实现KeyListener、ActionListener {
//初始化字符坐标
int p1X
int p1Y
int p2X
int p2Y
boolean isStart = false//游戏开始了吗?
boolean p1isFail = false//游戏失败了吗?
布尔型p2isFail = false
字符串fx1//左:l,右:r,上:u,下:d
字符串fx2
Timer timer =新定时器(50,这个);//计时器
//整数
int P1 score = 0;
int p2score = 0;
//苹果
int AppleX
int AppleY
//怪物
int monster1X
int monster1Y
int monster2X
int monster2Y
int monster3X
int monster3Y
int monster4X
int monster4Y
int monster5X
int monster5Y
//随机集成
Random Random = new Random();
public TestGamePanel() {
init();
this . setfocusable(true);
this . addkey listener(this);
timer . start();
}
//初始化
public void init() {
p1X = 25
p1Y = 150
p2X = 700
p2Y = 550
fx1 = L;
fx2 = R;
monster 1x = 25 * random . nextint(28);
monster 1y = 100+25 * random . nextint(18);
monster 2 x = 25 * random . nextint(28);
monster 2y = 100+25 * random . nextint(18);
monster 3 x = 25 * random . nextint(28);
monster 3y = 100+25 * random . nextint(18);
monster 4x = 25 * random . nextint(28);
monster 4y = 100+25 * random . nextint(18);
monster 5 x = 25 * random . nextint(28);
monster 5y = 100+25 * random . nextint(18);
AppleX = 25 * random . nextint(28);
AppleY = 100+25 * random . nextint(18);
添加(石开);
添加(崇凯);
guize.addActionListener(新的ActionListener() {
@覆盖
public void action performed(action event e){
new TestGameRule();
}
});
}
//游戏功能按钮
JButton石开=新JButton(开始);
JButton chongkai = new JButton(重新开始);
JButton guize = new JButton(游戏规则);
//画板
@覆盖
受保护的空白油漆组件(图形g) {
super . paint component(g);
testgamedata . header . paint icon(this,g,0,0);
g.setColor(颜色。青色);
g.fillRect(0,100,780,520);
//绘制字符
testgamedata . P1 player 1 . paint icon(this,g,p1X,p1Y);
testgamedata . p2player 1 . paint icon(this,g,p2X,p2Y);
//画一个分数
G.setFont(新字体(中文彩云,字体。粗体,18));//设置字体
g.setColor(颜色。红色);
g .拉绳(玩家1:+P1分数,20,20);
g .拉绳(玩家2:+p2score,680,20);
//画一个苹果
testgamedata . apple . paint icon(this,g,AppleX,AppleY);
//画一个静态的怪物
testgamedata . monster . paint icon(this,g,monster1X,monster 1y);
testgamedata . monster . paint icon(this,g,monster2X,monster 2y);
testgamedata . monster . paint icon(this,g,monster3X,monster 3y);
testgamedata . monster . paint icon(this,g,monster4X,monster 4y);
testgamedata . monster . paint icon(this,g,monster5X,monster 5y);
//游戏提示,要开始吗?
如果(!isStart) {
g.setColor(颜色。黑色);
G.setFont(新字体(中文彩云,字体。粗体,30));
g .拉绳(请点击开始游戏,300,300);
}
//游戏结束提示,要重新开始吗?
if(p2isFail || p1score == 15) {
g.setColor(颜色。红色);
G.setFont(新字体(中文彩云,字体。粗体,30));
g .拉绳(一旦玩家获胜,请点击重启游戏,200,300);
}
if(p1isFail || p2score == 15) {
g.setColor(颜色。红色);
G.setFont(新字体(中文彩云,字体。粗体,30));
g .拉绳(玩家2赢,请点击重启游戏,200,300);
}
}
//键盘监听事件
@覆盖
公共void按键(按键事件e) {
//控制人物走动
//玩家1
if(is start = = true & amp;& amp(p1isFail = = false & amp& ampp2isFail == false)) {
if(e.getKeyCode() == KeyEvent。VK D){
fx1 = R;
p1X+= 25;
if(p1X = 750){ p1X = 750;}
}
else if(e . get key code()= = key event。VK_A) {
fx1 = L;
p1X-= 25;
如果(p1X & lt= 0){ p1X = 0;}
}
else if(e . get key code()= = key event。VK_W) {
fx1 = U;
p1Y-= 25;
if(p1Y & lt;= 100){ p1Y = 100;}
}
else if(e . get key code()= = key event。VK)
fx1 = D;
p1Y+= 25;
if(p1Y = 600){ p1Y = 600;}
}
//玩家2
if(e.getKeyCode() == KeyEvent。VK _右){
fx2 = R;
p2X+= 25;
if(p2X = 750){ p2X = 750;}
}
else if(e . get key code()= = key event。VK _左){
fx2 = L;
p2X-= 25;
if(p2X & lt;= 0){ p2X = 0;}
}
else if(e . get key code()= = key event。VK_UP) {
fx2 = U;
p2Y-= 25;
if(p2Y & lt;= 100){ p2Y = 100;}
}
else if(e . get key code()= = key event。VK_DOWN) {
fx2 = D;
p2Y+= 25;
if(p2Y = 600){ p2Y = 600;}
}
}
repaint();
}
@覆盖
public void action performed(action event e){
kaishi.addActionListener(新ActionListener() {
@覆盖
public void action performed(action event e){
isStart = true
}
});
chongkai.addActionListener(新ActionListener() {
@覆盖
public void action performed(action event e){
if(p1isFail) { p1isFail =!p1isFailinit();}
if(p2isFail) { p2isFail =!p2isFailinit();}
}
});
添加(石开);
添加(崇凯);
添加(桂泽);
if(is start = = true & amp;& amp(p1isFail = = false & amp& ampp2isFail == false)) {
//让人心动。
if(fx1.equals(R)) {
p1X+= 25;
if(p1X = 750){ p1X = 750;}
}
if(fx1.equals(L)) {
p1X-= 25;
如果(p1X & lt= 0){ p1X = 0;}
}
if(fx1.equals(U)) {
p1Y-= 25;
if(p1Y & lt;= 100){ p1Y = 100;}
}
if(fx1.equals(D)) {
p1Y+= 25;
if(p1Y = 600){ p1Y = 600;}
}
if(fx2.equals(R)) {
p2X+= 25;
if(p2X = 750){ p2X = 750;}
}
if(fx2.equals(L)) {
p2X-= 25;
if(p2X & lt;= 0){ p2X = 0;}
}
if(fx2.equals(U)) {
p2Y-= 25;
if(p2Y & lt;= 100){ p2Y = 100;}
}
if(fx2.equals(D)) {
p2Y+= 25;
if(p2Y = 600){ p2Y = 600;}
}
//让怪物动起来。
//怪物1
int I = random . nextint(4)+1;
if(i == 1) {
monster 1x+= 5;
if(monster 1x = 750){ monster 1x = 750;}
}
if(i == 2) {
monster 1x-= 5;
if(monster 1x & lt;= 0){ monster 1x = 0;}
}
if(i == 3) {
monster 1y+= 5;
if(monster 1y = 600){ monster 1y = 600;}
}
if(i == 4) {
monster 1y-= 5;
if(monster 1y & lt;= 100){ monster 1y = 100;}
}
//怪物2
int j = random . nextint(4)+1;
if(j == 1) {
monster 2 x+= 5;
if(monster 2x = 750){ monster 2x = 750;}
}
if(j == 2) {
monster 2x-= 5;
if(monster 2x & lt;= 0){ monster 2x = 0;}
}
if(j == 3) {
monster 2y+= 5;
if(monster 2y = 600){ monster 2y = 600;}
}
if(j == 4) {
monster 2y-= 5;
if(monster 2y & lt;= 100){ monster 2y = 100;}
}
//怪物3
int k = random . nextint(4)+1;
if(k == 1) {
monster 3x+= 5;
if(monster 3x = 750){ monster 3x = 750;}
}
if(k == 2) {
monster 3x-= 5;
if(monster 3x & lt;= 0){ monster 3x = 0;}
}
if(k == 3) {
monster 3y+= 5;
if(monster 3y = 600){ monster 3y = 600;}
}
if(k == 4) {
monster 3y-= 5;
if(monster 3y & lt;= 100){ monster 3y = 100;}
}
//怪物4
int n = random . nextint(4)+1;
if(n == 1) {
monster 4x+= 5;
if(monster 4x = 750){ monster 4x = 750;}
}
if(n == 2) {
monster 4x-= 5;
if(monster 4x & lt;= 0){ monster 4x = 0;}
}
if(n == 3) {
monster 4y+= 5;
if(monster 4y = 600){ monster 4y = 600;}
}
if(n == 4) {
monster 4y-= 5;
if(monster 4y & lt;= 100){ monster 4y = 100;}
}
//怪物5
int m = random . nextint(4)+1;
if(m == 1) {
monster 5 x+= 5;
if(monster 5x = 750){ monster 5x = 750;}
}
if(m == 2) {
monster 5x-= 5;
if(monster 5x & lt;= 0){ monster 5x = 0;}
}
if(m == 3) {
monster 5y+= 5;
if(monster 5y = 600){ monster 5y = 600;}
}
if(m == 4) {
monster 5y-= 5;
if(monster 5y & lt;= 100){ monster 5y = 100;}
}
//如果玩家吃了食物,
if(p1X = = AppleX & amp;& ampp1Y == AppleY) {
P1 score++;
AppleX = 25 * random . nextint(28);
AppleY = 100+25 * random . nextint(18);
} else if(p2X = = AppleX & amp;& ampp2Y == AppleY) {
p2score++;
AppleX = 25 * random . nextint(28);
AppleY = 100+25 * random . nextint(18);
}
//如果玩家遇到怪物,就会被判定死亡。游戏结束后,会进行改装临时使用。
//怪物1死了
if(p1X = monster 1x-25 & amp;& ampp1X & lt= monster1X +25) {
if(p1Y == monster1Y) { p1isFail =!p1isFailP1 score = p2 score = 0;}
}
if(p1Y = monster 1y-25 & amp;& ampp1Y & lt= monster1Y +25) {
if(p1X == monster1X) { p1isFail =!p1isFailP1 score = p2 score = 0;}
}
if(p2X = monster 1x-25 & amp;& ampp2X & lt= monster1X +25) {
if(p2Y == monster1Y) { p2isFail =!p2isFailP1 score = p2 score = 0;}
}
if(p2Y = monster 1y-25 & amp;& ampp2Y & lt= monster1Y +25) {
if(p2X == monster1X) { p2isFail =!p2isFailP1 score = p2 score = 0;}
}
//怪物2死了
if(p1X = monster 2x-25 & amp;& ampp1X & lt= monster2X +25) {
if(p1Y == monster2Y) { p1isFail =!p1isFailP1 score = p2 score = 0;}
}
if(p1Y = monster 2y-25 & amp;& ampp1Y & lt= monster2Y +25) {
if(p1X == monster2X) { p1isFail =!p1isFailP1 score = p2 score = 0;}
}
if(p2X = monster 2x-25 & amp;& ampp2X & lt= monster2X +25) {
if(p2Y == monster2Y) { p2isFail =!p2isFailP1 score = p2 score = 0;}
}
if(p2Y = monster 2y-25 & amp;& ampp2Y & lt= monster2Y +25) {
if(p2X == monster2X) { p2isFail =!p2isFailP1 score = p2 score = 0;}
}
//怪物3死了
if(p1X = monster 3x-25 & amp;& ampp1X & lt= monster3X +25) {
if(p1Y == monster3Y) { p1isFail =!p1isFailP1 score = p2 score = 0;}
}
if(p1Y = monster 3y-25 & amp;& ampp1Y & lt= monster3Y +25) {
if(p1X == monster3X) { p1isFail =!p1isFailP1 score = p2 score = 0;}
}
bandao平台if(p2X = monster 3x-25 & amp;& ampp2X & lt= monster3X +25) {
if(p2Y == monster3Y) { p2isFail =!p2isFailP1 score = p2 score = 0;}
}
if(p2Y = monster 3y-25 & amp;& ampp2Y & lt= monster3Y +25) {
if(p2X == monster3X) { p2isFail =!p2isFailP1 score = p2 score = 0;}
}
//怪物4死了
if(p1X = monster 4x-25 & amp;& ampp1X & lt= monster4X +25) {
if(p1Y == monster4Y) { p1isFail =!p1isFailP1 score = p2 score = 0;}
}
if(p1Y = monster 4y-25 & amp;& ampp1Y & lt= monster4Y +25) {
if(p1X == monster1X) { p1isFail =!p1isFailP1 score = p2 score = 0;}
}
if(p2X = monster 4x-25 & amp;& ampp2X & lt= monster4X +25) {
if(p2Y == monster4Y) { p2isFail =!p2isFailP1 score = p2 score = 0;}
}
if(p2Y = monster 4y-25 & amp;& ampp2Y & lt= monster4Y +25) {
if(p2X == monster4X) { p2isFail =!p2isFailP1 score = p2 score = 0;}
}
//怪物5死了
if(p1X = monster 5x-25 & amp;& ampp1X & lt= monster5X +25) {
if(p1Y == monster5Y) { p1isFail =!p1isFailP1 score = p2 score = 0;}
}
if(p1Y = monster 5y-25 & amp;& ampp1Y & lt= monster5Y +25) {
if(p1X == monster5X) { p1isFail =!p1isFailP1 score = p2 score = 0;}
}
if(p2X = monster 5x-25 & amp;& ampp2X & lt= monster5X +25) {
if(p2Y == monster5Y) { p2isFail =!p2isFailP1 score = p2 score = 0;}
}
if(p2Y = monster 5y-25 & amp;& ampp2Y & lt= monster5Y+25) {
if(p2X == monster5X) { p2isFail =!p2isFailP1 score = p2 score = 0;}
}
//如果一个玩家达到规定的点数,则判定获胜,游戏结束。
if(p1score == 15) { p2isFail =!p2isFail}
if(p2score == 15) { p1isFail =!p1isFail}
repaint();
}
timer . start();
}
@覆盖
公共void键入的(KeyEvent e) {
}
@覆盖
public void key released(key event e){
}
}
下面是一个简单的数字猜谜游戏的代码,可以用Python运行:
``蟒蛇皮
随机导入
number = random.randint(1,100)
guesses _ taken = 0
打印(& # 39;欢迎来到猜数字游戏!我想到了一个1到100之间的数字,你有六次机会。')
while guesses _ taken & lt6:
guess = int(input(& # 39;你的猜测是什么?'))
guess _ taken+= 1
如果猜& lt编号:
打印(& # 39;你猜的数字太小了!')
elif猜测号码:
打印(& # 39;你猜的数字太大了!')
否则:
破裂
如果guess == number:
打印(f & # 39恭喜你,你猜对了!这个数字确实是{number}。')
否则:
打印(f & # 39很遗憾你没有猜对。这个号码是{number}。')
```
这个程序会生成一个1到100之间的随机数作为答案,然后让玩家猜这个数字,直到猜对或者猜对6次。如果玩家猜对了,程序会输出“恭喜你,你猜对了!”" .如果玩家没有猜中,程序会输出“对不起,你没有猜中”。
2.为什么onlyup游戏会崩溃?
你好,只有UP游戏可能会因为各种原因崩溃,包括:
1.硬件问题:如果你的电脑硬件出现问题,比如过热、内存故障或硬盘故障,游戏可能会崩溃。
2.软件问题:如果你的游戏软件出现问题,如游戏文件损坏、驱动程序过时、操作系统不兼容或病毒感染,游戏可能会崩溃。
3.网络问题:如果你的网络连接不稳定或网络延迟高,游戏可能会崩溃。
4.游戏设置:如果您的游戏设置不正确,如高分辨率、不正确的帧速率限制或不正确的音频设置,游戏可能会崩溃。
解决这些问题的最佳方法是更新您的计算机硬件和软件,确保您的网络连接稳定,并检查您的游戏设置。如果问题仍然存在,请联系游戏开发商或技术支持团队以获得更多帮助。
Onlyup游戏崩溃的原因可能有很多。以下是可能的原因和解释:1。硬件原因:比如电脑配置太低,或者硬件损坏,导致游戏无法正常运行从而死机。2.软件原因:比如游戏本身存在漏洞或bug,或者因为第三方软件的冲突导致游戏崩溃。3.网络原因:比如网速不稳定或者网络连接问题也可能导致游戏崩溃。总的来说,Onlyup游戏崩溃的原因比较复杂,需要仔细调查才能找到真正的原因。
发表评论