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简单游戏代码?(onlyup游戏崩溃是为什么?)

2024-01-28 03:33:06 7

1.简单的游戏代码?

包装代码部分;

导入javax . swing . *;

导入Java . awt . *;

导入Java . awt . event . action event;

导入Java . awt . event . action listener;

导入Java . awt . event . key event;

导入Java . awt . event . key listener;

导入Java . util . random;

公共类TestGamePanel扩展JPanel实现KeyListener、ActionListener {

//初始化字符坐标

int p1X

int p1Y

int p2X

int p2Y

boolean isStart = false//游戏开始了吗?

boolean p1isFail = false//游戏失败了吗?

布尔型p2isFail = false

字符串fx1//左:l,右:r,上:u,下:d

字符串fx2

Timer timer =新定时器(50,这个);//计时器

//整数

int P1 score = 0;

int p2score = 0;

//苹果

int AppleX

int AppleY

//怪物

int monster1X

int monster1Y

int monster2X

int monster2Y

int monster3X

int monster3Y

int monster4X

int monster4Y

int monster5X

int monster5Y

//随机集成

Random Random = new Random();

public TestGamePanel() {

init();

this . setfocusable(true);

this . addkey listener(this);

timer . start();

}

//初始化

public void init() {

p1X = 25

p1Y = 150

p2X = 700

p2Y = 550

fx1 = L;

fx2 = R;

monster 1x = 25 * random . nextint(28);

monster 1y = 100+25 * random . nextint(18);

monster 2 x = 25 * random . nextint(28);

monster 2y = 100+25 * random . nextint(18);

monster 3 x = 25 * random . nextint(28);

monster 3y = 100+25 * random . nextint(18);

monster 4x = 25 * random . nextint(28);

monster 4y = 100+25 * random . nextint(18);

monster 5 x = 25 * random . nextint(28);

monster 5y = 100+25 * random . nextint(18);

AppleX = 25 * random . nextint(28);

AppleY = 100+25 * random . nextint(18);

添加(石开);

添加(崇凯);

guize.addActionListener(新的ActionListener() {

@覆盖

public void action performed(action event e){

new TestGameRule();

}

});

}

//游戏功能按钮

JButton石开=新JButton(开始);

JButton chongkai = new JButton(重新开始);

JButton guize = new JButton(游戏规则);

//画板

@覆盖

受保护的空白油漆组件(图形g) {

super . paint component(g);

testgamedata . header . paint icon(this,g,0,0);

g.setColor(颜色。青色);

g.fillRect(0,100,780,520);

//绘制字符

testgamedata . P1 player 1 . paint icon(this,g,p1X,p1Y);

testgamedata . p2player 1 . paint icon(this,g,p2X,p2Y);

//画一个分数

G.setFont(新字体(中文彩云,字体。粗体,18));//设置字体

g.setColor(颜色。红色);

g .拉绳(玩家1:+P1分数,20,20);

g .拉绳(玩家2:+p2score,680,20);

//画一个苹果

testgamedata . apple . paint icon(this,g,AppleX,AppleY);

//画一个静态的怪物

testgamedata . monster . paint icon(this,g,monster1X,monster 1y);

testgamedata . monster . paint icon(this,g,monster2X,monster 2y);

testgamedata . monster . paint icon(this,g,monster3X,monster 3y);

testgamedata . monster . paint icon(this,g,monster4X,monster 4y);

testgamedata . monster . paint icon(this,g,monster5X,monster 5y);

//游戏提示,要开始吗?

如果(!isStart) {

g.setColor(颜色。黑色);

G.setFont(新字体(中文彩云,字体。粗体,30));

g .拉绳(请点击开始游戏,300,300);

}

//游戏结束提示,要重新开始吗?

if(p2isFail || p1score == 15) {

g.setColor(颜色。红色);

G.setFont(新字体(中文彩云,字体。粗体,30));

g .拉绳(一旦玩家获胜,请点击重启游戏,200,300);

}

if(p1isFail || p2score == 15) {

g.setColor(颜色。红色);

G.setFont(新字体(中文彩云,字体。粗体,30));

g .拉绳(玩家2赢,请点击重启游戏,200,300);

}

}

//键盘监听事件

@覆盖

公共void按键(按键事件e) {

//控制人物走动

//玩家1

if(is start = = true & amp;& amp(p1isFail = = false & amp& ampp2isFail == false)) {

if(e.getKeyCode() == KeyEvent。VK D){

fx1 = R;

p1X+= 25;

if(p1X = 750){ p1X = 750;}

}

else if(e . get key code()= = key event。VK_A) {

fx1 = L;

p1X-= 25;

如果(p1X & lt= 0){ p1X = 0;}

}

else if(e . get key code()= = key event。VK_W) {

fx1 = U;

p1Y-= 25;

if(p1Y & lt;= 100){ p1Y = 100;}

}

else if(e . get key code()= = key event。VK)

fx1 = D;

p1Y+= 25;

if(p1Y = 600){ p1Y = 600;}

}

//玩家2

if(e.getKeyCode() == KeyEvent。VK _右){

fx2 = R;

p2X+= 25;

if(p2X = 750){ p2X = 750;}

}

else if(e . get key code()= = key event。VK _左){

fx2 = L;

p2X-= 25;

if(p2X & lt;= 0){ p2X = 0;}

}

else if(e . get key code()= = key event。VK_UP) {

fx2 = U;

p2Y-= 25;

if(p2Y & lt;= 100){ p2Y = 100;}

}

else if(e . get key code()= = key event。VK_DOWN) {

fx2 = D;

p2Y+= 25;

if(p2Y = 600){ p2Y = 600;}

}

}

repaint();

}

@覆盖

public void action performed(action event e){

kaishi.addActionListener(新ActionListener() {

@覆盖

public void action performed(action event e){

isStart = true

}

});

chongkai.addActionListener(新ActionListener() {

@覆盖

public void action performed(action event e){

if(p1isFail) { p1isFail =!p1isFailinit();}

if(p2isFail) { p2isFail =!p2isFailinit();}

}

});

添加(石开);

添加(崇凯);

添加(桂泽);

if(is start = = true & amp;& amp(p1isFail = = false & amp& ampp2isFail == false)) {

//让人心动。

if(fx1.equals(R)) {

p1X+= 25;

if(p1X = 750){ p1X = 750;}

}

if(fx1.equals(L)) {

p1X-= 25;

如果(p1X & lt= 0){ p1X = 0;}

}

if(fx1.equals(U)) {

p1Y-= 25;

if(p1Y & lt;= 100){ p1Y = 100;}

}

if(fx1.equals(D)) {

p1Y+= 25;

if(p1Y = 600){ p1Y = 600;}

}

if(fx2.equals(R)) {

p2X+= 25;

if(p2X = 750){ p2X = 750;}

}

if(fx2.equals(L)) {

p2X-= 25;

if(p2X & lt;= 0){ p2X = 0;}

}

if(fx2.equals(U)) {

p2Y-= 25;

if(p2Y & lt;= 100){ p2Y = 100;}

}

if(fx2.equals(D)) {

p2Y+= 25;

if(p2Y = 600){ p2Y = 600;}

}

//让怪物动起来。

//怪物1

int I = random . nextint(4)+1;

if(i == 1) {

monster 1x+= 5;

if(monster 1x = 750){ monster 1x = 750;}

}

if(i == 2) {

monster 1x-= 5;

if(monster 1x & lt;= 0){ monster 1x = 0;}

}

if(i == 3) {

monster 1y+= 5;

if(monster 1y = 600){ monster 1y = 600;}

}

if(i == 4) {

monster 1y-= 5;

if(monster 1y & lt;= 100){ monster 1y = 100;}

}

//怪物2

int j = random . nextint(4)+1;

if(j == 1) {

monster 2 x+= 5;

if(monster 2x = 750){ monster 2x = 750;}

}

if(j == 2) {

monster 2x-= 5;

if(monster 2x & lt;= 0){ monster 2x = 0;}

}

if(j == 3) {

monster 2y+= 5;

if(monster 2y = 600){ monster 2y = 600;}

}

if(j == 4) {

monster 2y-= 5;

if(monster 2y & lt;= 100){ monster 2y = 100;}

}

//怪物3

int k = random . nextint(4)+1;

if(k == 1) {

monster 3x+= 5;

if(monster 3x = 750){ monster 3x = 750;}

}

if(k == 2) {

monster 3x-= 5;

if(monster 3x & lt;= 0){ monster 3x = 0;}

}

if(k == 3) {

monster 3y+= 5;

if(monster 3y = 600){ monster 3y = 600;}

}

if(k == 4) {

monster 3y-= 5;

if(monster 3y & lt;= 100){ monster 3y = 100;}

}

//怪物4

int n = random . nextint(4)+1;

if(n == 1) {

简单游戏代码?(onlyup游戏崩溃是为什么?)

monster 4x+= 5;

if(monster 4x = 750){ monster 4x = 750;}

}

if(n == 2) {

monster 4x-= 5;

if(monster 4x & lt;= 0){ monster 4x = 0;}

}

if(n == 3) {

monster 4y+= 5;

if(monster 4y = 600){ monster 4y = 600;}

}

if(n == 4) {

monster 4y-= 5;

if(monster 4y & lt;= 100){ monster 4y = 100;}

}

//怪物5

int m = random . nextint(4)+1;

if(m == 1) {

monster 5 x+= 5;

if(monster 5x = 750){ monster 5x = 750;}

}

if(m == 2) {

monster 5x-= 5;

if(monster 5x & lt;= 0){ monster 5x = 0;}

}

if(m == 3) {

monster 5y+= 5;

if(monster 5y = 600){ monster 5y = 600;}

}

if(m == 4) {

monster 5y-= 5;

if(monster 5y & lt;= 100){ monster 5y = 100;}

}

//如果玩家吃了食物,

if(p1X = = AppleX & amp;& ampp1Y == AppleY) {

P1 score++;

AppleX = 25 * random . nextint(28);

AppleY = 100+25 * random . nextint(18);

} else if(p2X = = AppleX & amp;& ampp2Y == AppleY) {

p2score++;

AppleX = 25 * random . nextint(28);

AppleY = 100+25 * random . nextint(18);

}

//如果玩家遇到怪物,就会被判定死亡。游戏结束后,会进行改装临时使用。

//怪物1死了

if(p1X = monster 1x-25 & amp;& ampp1X & lt= monster1X +25) {

if(p1Y == monster1Y) { p1isFail =!p1isFailP1 score = p2 score = 0;}

}

if(p1Y = monster 1y-25 & amp;& ampp1Y & lt= monster1Y +25) {

if(p1X == monster1X) { p1isFail =!p1isFailP1 score = p2 score = 0;}

}

if(p2X = monster 1x-25 & amp;& ampp2X & lt= monster1X +25) {

if(p2Y == monster1Y) { p2isFail =!p2isFailP1 score = p2 score = 0;}

}

if(p2Y = monster 1y-25 & amp;& ampp2Y & lt= monster1Y +25) {

if(p2X == monster1X) { p2isFail =!p2isFailP1 score = p2 score = 0;}

}

//怪物2死了

if(p1X = monster 2x-25 & amp;& ampp1X & lt= monster2X +25) {

if(p1Y == monster2Y) { p1isFail =!p1isFailP1 score = p2 score = 0;}

}

if(p1Y = monster 2y-25 & amp;& ampp1Y & lt= monster2Y +25) {

if(p1X == monster2X) { p1isFail =!p1isFailP1 score = p2 score = 0;}

}

if(p2X = monster 2x-25 & amp;& ampp2X & lt= monster2X +25) {

if(p2Y == monster2Y) { p2isFail =!p2isFailP1 score = p2 score = 0;}

}

if(p2Y = monster 2y-25 & amp;& ampp2Y & lt= monster2Y +25) {

if(p2X == monster2X) { p2isFail =!p2isFailP1 score = p2 score = 0;}

}

//怪物3死了

if(p1X = monster 3x-25 & amp;& ampp1X & lt= monster3X +25) {

if(p1Y == monster3Y) { p1isFail =!p1isFailP1 score = p2 score = 0;}

}

if(p1Y = monster 3y-25 & amp;& ampp1Y & lt= monster3Y +25) {

if(p1X == monster3X) { p1isFail =!p1isFailP1 score = p2 score = 0;}

}

bandao平台

if(p2X = monster 3x-25 & amp;& ampp2X & lt= monster3X +25) {

if(p2Y == monster3Y) { p2isFail =!p2isFailP1 score = p2 score = 0;}

}

if(p2Y = monster 3y-25 & amp;& ampp2Y & lt= monster3Y +25) {

if(p2X == monster3X) { p2isFail =!p2isFailP1 score = p2 score = 0;}

}

//怪物4死了

if(p1X = monster 4x-25 & amp;& ampp1X & lt= monster4X +25) {

if(p1Y == monster4Y) { p1isFail =!p1isFailP1 score = p2 score = 0;}

}

if(p1Y = monster 4y-25 & amp;& ampp1Y & lt= monster4Y +25) {

if(p1X == monster1X) { p1isFail =!p1isFailP1 score = p2 score = 0;}

}

if(p2X = monster 4x-25 & amp;& ampp2X & lt= monster4X +25) {

if(p2Y == monster4Y) { p2isFail =!p2isFailP1 score = p2 score = 0;}

}

if(p2Y = monster 4y-25 & amp;& ampp2Y & lt= monster4Y +25) {

if(p2X == monster4X) { p2isFail =!p2isFailP1 score = p2 score = 0;}

}

//怪物5死了

if(p1X = monster 5x-25 & amp;& ampp1X & lt= monster5X +25) {

if(p1Y == monster5Y) { p1isFail =!p1isFailP1 score = p2 score = 0;}

}

if(p1Y = monster 5y-25 & amp;& ampp1Y & lt= monster5Y +25) {

if(p1X == monster5X) { p1isFail =!p1isFailP1 score = p2 score = 0;}

}

if(p2X = monster 5x-25 & amp;& ampp2X & lt= monster5X +25) {

if(p2Y == monster5Y) { p2isFail =!p2isFailP1 score = p2 score = 0;}

}

if(p2Y = monster 5y-25 & amp;& ampp2Y & lt= monster5Y+25) {

if(p2X == monster5X) { p2isFail =!p2isFailP1 score = p2 score = 0;}

}

//如果一个玩家达到规定的点数,则判定获胜,游戏结束。

if(p1score == 15) { p2isFail =!p2isFail}

if(p2score == 15) { p1isFail =!p1isFail}

repaint();

}

timer . start();

}

@覆盖

公共void键入的(KeyEvent e) {

}

@覆盖

public void key released(key event e){

}

}

下面是一个简单的数字猜谜游戏的代码,可以用Python运行:

``蟒蛇皮

随机导入

number = random.randint(1,100)

guesses _ taken = 0

打印(& # 39;欢迎来到猜数字游戏!我想到了一个1到100之间的数字,你有六次机会。')

while guesses _ taken & lt6:

guess = int(input(& # 39;你的猜测是什么?'))

guess _ taken+= 1

如果猜& lt编号:

打印(& # 39;你猜的数字太小了!')

elif猜测号码:

打印(& # 39;你猜的数字太大了!')

否则:

破裂

如果guess == number:

打印(f & # 39恭喜你,你猜对了!这个数字确实是{number}。')

否则:

打印(f & # 39很遗憾你没有猜对。这个号码是{number}。')

```

这个程序会生成一个1到100之间的随机数作为答案,然后让玩家猜这个数字,直到猜对或者猜对6次。如果玩家猜对了,程序会输出“恭喜你,你猜对了!”" .如果玩家没有猜中,程序会输出“对不起,你没有猜中”。

2.为什么onlyup游戏会崩溃?

你好,只有UP游戏可能会因为各种原因崩溃,包括:

1.硬件问题:如果你的电脑硬件出现问题,比如过热、内存故障或硬盘故障,游戏可能会崩溃。

2.软件问题:如果你的游戏软件出现问题,如游戏文件损坏、驱动程序过时、操作系统不兼容或病毒感染,游戏可能会崩溃。

3.网络问题:如果你的网络连接不稳定或网络延迟高,游戏可能会崩溃。

4.游戏设置:如果您的游戏设置不正确,如高分辨率、不正确的帧速率限制或不正确的音频设置,游戏可能会崩溃。

解决这些问题的最佳方法是更新您的计算机硬件和软件,确保您的网络连接稳定,并检查您的游戏设置。如果问题仍然存在,请联系游戏开发商或技术支持团队以获得更多帮助。

Onlyup游戏崩溃的原因可能有很多。以下是可能的原因和解释:1。硬件原因:比如电脑配置太低,或者硬件损坏,导致游戏无法正常运行从而死机。2.软件原因:比如游戏本身存在漏洞或bug,或者因为第三方软件的冲突导致游戏崩溃。3.网络原因:比如网速不稳定或者网络连接问题也可能导致游戏崩溃。总的来说,Onlyup游戏崩溃的原因比较复杂,需要仔细调查才能找到真正的原因。

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